ARCHITECTURE PROJECTION MAPPING
Continumm
Lille Palace of Fine Arts
Continuum is an audio-reactive architecture projection mapping performance on the Lille Palace of Fine Arts facade, for Video Mapping Festival 2025 in Lille, France.
The projection transforms the building into a dynamic, audio-reactive canvas, using light and visual storytelling to evoke wonder and aesthetic pleasure—almost like stepping into a real-life Disney ride to the general public. The building’s architecture structure becomes an instrument in itself, responding to the rhythm and emotion of the music. The performance features custom visuals that deconstruct and reconstruct the palace in rhythm with the audio, creating a narrative arc with visual climaxes and subtle moments of surprise.
TECHNICAL DETAILS
Software: TouchDesigner, Unreal Engine, Blender, After Effect, Adobe Premiere Pro
Techniques: Audio-reactive generative design, 3D animation, projection mapping, narrative timing
Hardware: High-lumen projectors, media server, projection tower set up (done by Video Mapping Festival organizing team).
I used TouchDesigner to generate interactive structures, mapping architectural elements to musical beats. Unreal Engine was used to design lighting effects and simulate physical transformations of the building, while Blender supported the creation of custom 3D assets. Adobe Premiere was used to composite and synchronize the visuals into a cohesive piece. The result is an immersive visual story that lives and breathes with the audio, constantly shifting between anticipation and resolution to hold the audience’s attention.
RESEARCH & PROTOTYPING
I studied pacing in large-scale animation—specifically how speed and timing affect perception and emotional engagement. I analyzed different storytelling models, from linear narrative arcs to multi-climax structures, to experiment with audience anticipation and surprise. I also researched architectural acoustics and visual rhythm to synchronize visuals with audio in a way that feels intuitive yet unexpected.
At the early stage of implementation, I also made an Unreal Engine VR projection mapping tool to help me feel the animation at scale and how lighting around the architecture can change the visibility of the performance.